Creative storytelling and character exploration through collaborative play.
Dungeons & Dragons is a collective storytelling game played amongst friends with dice telling you what you can and can't do. You (you!) are cordially invited to come play D&D over the course of six weeks in this online campaign -- to build a character and go on an adventure with us. What makes this particular D&D game unique is that we will be taking breaks to allow writers space to write the story of their character, with the hope that -- at the end of the workshop -- the story will continue.
Here's how I described it to someone on Reddit:
"I don't know if you've ever taken a traditional creative writing course before, but a lot of them follow this formula of 'silence and critique' -- you hand out your story to everyone in the class and people tell you what they like and don't like about it, and you just have to sit there and take it all in. And while there's truly nothing wrong in becoming a better critic or being exposed to all different kinds of criticism, it always struck me as odd that teachers never let a room full of creative writers be creative.
That's where this game comes in. Dungeons & Dragons is a collective storytelling game you play with your friends with dice telling you what you can and can't do. Instead of talking about the story, which is what we'd do in a 'normal' creative writing class, we get to act out the story as if we're all there/as if it's happening to us in that very moment. Rather than 'silence and critique,' a room full of creative writers are invited to build a story together, out loud, in real time. (We do take breaks during the game so folks can focus just on their writing, but ...) I've been running it pretty continuously over the past 3/3.5 years, and that shift -- from talking about something to pretending we're actually there -- almost always works."
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